Utilizing all of the above and a banner, it is possible to deal 3513 to an enemy in one hit. Wrath Potion and Well Fed can raise this number even farther. It is also possible to attain more than 600 base damage and even 700 in Master Mode (due to the extra possible accessory slots) with the following setup:.Unreal modifier and base critical strike chance – 34%Īdditionally, utilizing the damage bonus of a banner, it is possible to deal a devastating 2280 damage to an enemy in one hit.It is possible to achieve over 100% critical strike chance with the following setup:.Chlorophyte Bullets are invaluable in this case. Nebula Floaters usually take more shots, but they are generally fought in open areas.The Sniper Rifle is useful against enemies that teleport when hit, like Diabolists, Necromancers, and Nebula Floaters, due to the high one-shot damage that usually kills them instantly.The Sniper Rifle's main strengths – damage and critical chance – are boosted even further when utilizing the stealth effect of Vortex armor or Shroomite armor, enabling most non-boss enemies to be killed in one shot.The piercing ability of converted bullets also significantly increases the Sniper Rifle's DPS, allowing for excellent crowd control on flat arenas. Even though they deal less damage than other bullets, this damage loss is often negligible considering the already high base damage of Sniper Rifle. Musket Balls, as they are easy to obtain.Crystal Bullets, as the shards produced can potentially hit multiple targets, and their vastly increased base damage allows them to contribute more significantly to damage output and not be hampered nearly as much by defense.Chlorophyte Bullets, as their homing ability allows easy hits, which is particularly useful with the Sniper Rifle's slow rate of fire.The Sniper Rifle pairs especially well with the following bullet types:.Obtain a rare item from an enemy in the post- Plantera Dungeon. On the Nintendo 3DS version, the scope glitches the player's sights and makes nearby entities vibrate rapidly.Holding the Sniper Rifle, Binoculars, or any weapon that supports zooming when a Rifle Scope is equipped will change the range at which enemies spawn around the player.Zooming will update the Minimap (the same holds true for the Rifle Scope, Sniper Scope, Recon Scope, and Binoculars).All other ammo types retain their usual behavior and appearance. Musket Balls and Silver/ Tungsten Bullets fired from this weapon gain the piercing capabilities and visual effects (but not damage) of High Velocity Bullets. The exact increase depends on the player's game screen resolution. The Rifle Scope, Sniper Scope, or Recon Scope can stack with the Sniper Rifle's zoom ability to increase zoom, though only slightly.It is one of the few weapons lacking auto-fire on the Nintendo 3DS version.Ī demonstration of the Sniper Rifle's zoom on Target Dummies. The Sniper Rifle has a base 29% / 19% critical strike chance, as opposed to the usual 4%. Nintendo 3DS version: Move the C-Stick ( users only).PC version: Hold the right-click button.Zoom is activated via one of the following methods: It allows the screen to scroll temporarily in the direction of the cursor, essentially extending the viewing range in one direction. The Sniper Rifle's "zoom" ability is functionally identical to that of the Binoculars and the Rifle Scope and its upgrades. The Sniper Rifle has a 8.33*1/12 (8.33%) / 15.97*23/144 (15.97%) chance to be dropped by Skeleton Snipers, who most commonly spawn in Dungeon areas with Slab Walls during Hardmode after Plantera has been defeated. The Sniper Rifle is a Hardmode, post- Plantera ranged weapon that fires a bullet with extremely high damage and velocity, though at a far slower rate of fire than most ranged weapons, and cannot auto-fire (except on the Mobile version).
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